Here is a look at the exclusive FAUST kickstarter badge which will only be available to the folks that pitched in $24 dollars or more to the Machination Project before the deadline - which at the time that I write this is in 42 hours (Sunday, March 6 @ 5:08pm).
We are trying to hit $1000 over our goal - doing so will let us release the game on both the iPad and Android devices at the same time.
The badge will be made of a silvery metal (Zinc actually) with a dark and ominous black enamel color fill. Once the deadline arrives there will be NO OTHER WAY to get this version of the badge. I will make only enough to fill the Kickstarter pledges.
Don't miss out!
Friday, March 4, 2011
Thursday, March 3, 2011
Monday, February 28, 2011
Saturday, February 26, 2011
Sunday, February 20, 2011
Exodus from Five Fingers
I did a speed painting today to loosen up my digital skills
I call it "Exodus from Five Fingers" - and I had a time limit of 2 hours.
I call it "Exodus from Five Fingers" - and I had a time limit of 2 hours.
Wednesday, February 16, 2011
50 Fathoms: New Kieran City
On top of everything else, I'm still working on the color update of 50 Fathoms. One aspect of my old work that I really don't like was the cityscapes. Buildings were (and are) not my strong suit. Rather than work on everything else and save the cities to the last minute, this week I decided to tackle them head-on.
Tonight I started work on the capitol city of the Kieran empire. Here is the original peice from 50 Fathoms, Some "works in progress", And a close up detail - I'll be updating this post as I make more progress.
------ UPDATE 2-17 ----------
------ UPDATE 2-18 ----------
------ UPDATE 3-3 FINAL ----------
I realized I had too many tiers on Keira (and that it's important to go back to the original text and not depend on spotty memory about something you worked on 8 years ago)
Tonight I started work on the capitol city of the Kieran empire. Here is the original peice from 50 Fathoms, Some "works in progress", And a close up detail - I'll be updating this post as I make more progress.
------ UPDATE 2-17 ----------
------ UPDATE 2-18 ----------
------ UPDATE 3-3 FINAL ----------
I realized I had too many tiers on Keira (and that it's important to go back to the original text and not depend on spotty memory about something you worked on 8 years ago)
Monday, February 14, 2011
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